Schrab Video Clips

NEUROPOLIS VLOG #4: SCUD CEL-SHADING TESTS





The “Scud the Disposable Assassin: The Kid with a Broken Halo” lodging was rendered with VRay using individual assorted Byzantine shaders to attain a solid, semi-realistic look. The modify termination looked beatific but was inefficient. The effort sampled here took quaternary life to render. For the upcoming Scud scheme series, I had to encounter a newborn method. Using 3D Studio Max’s “Ink n’ Paint” shader, along with…